KG_Wiking
07-08-2005, 07:10 PM
Well it's been a learning experience. I've put about 300 hours thus far into the mod and am starting to really get the process down.
Version 1.2 has the following improvements
New Music SFX that I made
Over 100 new icons many never used in CC5 series. Many from rare photos that I own.
Improved AI for solo play
Battle groups are redone for all five levels.
Reinforcment gruops that DIFFER from the start group. Reserves are reserves.
Took out ability for AT guns to go in 2nd/3rd floor of building.
lowered immobile likelihood for tanks in small hedges and small stone walls
Increased the power of naval, mortar, and arty strikes for each side.
I will post it to the server if any of you would like a copy of it.
I am also workiing on version 2.0 which will be Beyond the Beach 2.0 July 44 St Lo
So far
ALS and GETeams adb files are done - need playtesting of course
Rewrote all the battle groups for this camp all units are historical
Strat map is half way done being resized, came out a bit too small, but the coding has not been done yet.
Maps need to be recoded. I have gotten down to 60 maps that I may use from the folloiwng mods
Stock game
GJS 4.3
GJS 4.4
Bloody Omaha
Meuse
RegExtra
Berlin
Ive also gotten permision from most of the map makers to use these in new mod.
Battle groups are not yet done. I lost all my german teams when I crashed during a switch from real to back up and lost both.
US Teams are half way done. Half the units have full battle groups with reserves for five levels.
Am looking for a new music sound track, or may use the one I made for 1.2
Have gathered over 100 new icons of various units for new look for teams.
Am learning how to use hex editor to modify the number of Air, ARTY (as naval) and Mortar strikes available.
Am learning howt o recode via hex editor to make the GC into a 13 day battle with four battles per day
Am constructing three mini camps and five operations for release with this mod. All will be based on historical battles.
My mod is the only mod that I know of that has changed a real strategic map (courtesy US Army Archives) into a strategic map.
Recoding armor traits for Tigers and Jagdpanthers.
I hope to have this all done and ready for beta by the end of the summer, but who knows.
If you'd like to help or playtest 1.2 OR 2.0 let me know.
A submod - version 1.3 for AI play only is being done by a friend.
KG Wiking
Version 1.2 has the following improvements
New Music SFX that I made
Over 100 new icons many never used in CC5 series. Many from rare photos that I own.
Improved AI for solo play
Battle groups are redone for all five levels.
Reinforcment gruops that DIFFER from the start group. Reserves are reserves.
Took out ability for AT guns to go in 2nd/3rd floor of building.
lowered immobile likelihood for tanks in small hedges and small stone walls
Increased the power of naval, mortar, and arty strikes for each side.
I will post it to the server if any of you would like a copy of it.
I am also workiing on version 2.0 which will be Beyond the Beach 2.0 July 44 St Lo
So far
ALS and GETeams adb files are done - need playtesting of course
Rewrote all the battle groups for this camp all units are historical
Strat map is half way done being resized, came out a bit too small, but the coding has not been done yet.
Maps need to be recoded. I have gotten down to 60 maps that I may use from the folloiwng mods
Stock game
GJS 4.3
GJS 4.4
Bloody Omaha
Meuse
RegExtra
Berlin
Ive also gotten permision from most of the map makers to use these in new mod.
Battle groups are not yet done. I lost all my german teams when I crashed during a switch from real to back up and lost both.
US Teams are half way done. Half the units have full battle groups with reserves for five levels.
Am looking for a new music sound track, or may use the one I made for 1.2
Have gathered over 100 new icons of various units for new look for teams.
Am learning how to use hex editor to modify the number of Air, ARTY (as naval) and Mortar strikes available.
Am learning howt o recode via hex editor to make the GC into a 13 day battle with four battles per day
Am constructing three mini camps and five operations for release with this mod. All will be based on historical battles.
My mod is the only mod that I know of that has changed a real strategic map (courtesy US Army Archives) into a strategic map.
Recoding armor traits for Tigers and Jagdpanthers.
I hope to have this all done and ready for beta by the end of the summer, but who knows.
If you'd like to help or playtest 1.2 OR 2.0 let me know.
A submod - version 1.3 for AI play only is being done by a friend.
KG Wiking